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The joint network vehicle routing game with optional customers

机译:带有可选客户的联合网络车辆路由游戏

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We consider logistic collaborations where multiple carriers collaborate by consolidating demands, combining delivery routes, and serving new customers. Logistic collaborations are known to provide numerous benefits such as an increase in profit as well as a reduction in emissions for all parties involved. One of the challenges associated with collaborations is the allocation of the additional profits. To this end, we model the corresponding profit allocation problem as a collaborative game. Here, the profit obtained by any subset of the collaborating carriers depends on the new customers served by the remaining carriers. Specifically, we try to determine an allocation in the core based on both the best-case profit and the worst-case profit that each subset of carriers can attain. To achieve this, we propose a heuristic row generation algorithm. We verify the performance of this algorithm on instances derived from benchmark instances of the capacitated vehicle routing problem. We show that our heuristic algorithm scales well with respect to the number of carriers considered and provides allocations similar to those obtained by enumerating all best-case and worst-case profits of each coalition.
机译:我们考虑通过巩固需求,结合传送路线和为新客户提供的多个运营商协作的后勤协作。已知物流合作提供众多福利,如利润的增加,以及减少所涉及的各方的排放。与合作相关的挑战之一是额外的利润分配。为此,我们将相应的利润分配问题塑造为协作游戏。在这里,由协作载波的任何子集获得的利润取决于剩余载波服务的新客户。具体而言,我们试图根据最佳案例的利润和最坏情况的利润确定核心的分配,即每个运营商可以获得的。为此,我们提出了一种启发式行生成算法。我们验证了本算法在电容车辆路径问题的基准实例导出的情况下的性能。我们表明我们的启发式算法在考虑的运营商的数量方面进行了良好,并提供与通过枚举每个联盟的所有最佳案例和最坏情况利润所获得的分配的分配。

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