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CUSTOMER FOR THE DESK, CUSTOMER PLATFORM AND THE GAME OBJECT IN THE SYSTEM OF MULTI-USER NETWORK GAMES FOR THE DESK

机译:桌面的用户,桌面,多用户网络游戏系统中的游戏对象

摘要

1. A desktop client in a multi-user network gaming system for a desktop containing a client platform and a game object, moreover, in the specified client: the client platform is configured to establish a data channel between the game server and the game object, download the game object and bring it into action sending the user's operating command to the game object, receiving and processing the output game data transmitted by the game object, and also to provide a game application interface th object; the game object is configured to configure the game logic and the game protocol, receive the user's operating command sent by the client platform, generate game output according to the game logic, transmit the game output to the client platform, and also exchange information with the game server via the data channel. 2. The desktop client according to claim 1, wherein the client platform comprises: a gaming software mechanism configured to load a game object and bring it into action, receive an operating command from a user, send an operating command to a game object, receive and process game output data transmitted by the game object, as well as for the implementation of the resulting game output to the user; an application interface unit configured to provide an application interface to a game object; network communication unit configured to provide communication between the client platform and the game server, as well as to interact with the game object
机译:1.一种多用户网络游戏系统中的桌面客户端,该桌面客户端包含指定客户端中的客户端平台和游戏对象的桌面:客户端平台被配置为在游戏服务器和游戏对象之间建立数据通道。 ,下载游戏对象并将其付诸实施,将用户的操作命令发送给游戏对象,接收并处理游戏对象发送的输出游戏数据,并提供游戏应用接口。游戏对象,用于配置游戏逻辑和游戏协议,接收客户端平台发送的用户操作命令,根据游戏逻辑生成游戏输出,将游戏输出传输至客户端平台,并与客户端交换信息。游戏服务器通过数据通道。 2.根据权利要求1所述的桌面客户端,其中,所述客户端平台包括:游戏软件机制,被配置为加载游戏对象并将其付诸实践,从用户接收操作命令,向游戏对象发送操作命令,接收处理由游戏对象发送的游戏输出数据,以及将最终的游戏输出实现给用户;应用程序接口单元,被配置为向游戏对象提供应用程序接口;网络通信单元,被配置为提供客户端平台和游戏服务器之间的通信,以及与游戏对象进行交互

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