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CUSTOMER FOR THE DESK, CUSTOMER PLATFORM AND THE GAME OBJECT IN THE SYSTEM OF MULTI-USER NETWORK GAMES FOR THE DESK
CUSTOMER FOR THE DESK, CUSTOMER PLATFORM AND THE GAME OBJECT IN THE SYSTEM OF MULTI-USER NETWORK GAMES FOR THE DESK
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机译:桌面的用户,桌面,多用户网络游戏系统中的游戏对象
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摘要
1. A desktop client in a multi-user network gaming system for a desktop containing a client platform and a game object, moreover, in the specified client: the client platform is configured to establish a data channel between the game server and the game object, download the game object and bring it into action sending the user's operating command to the game object, receiving and processing the output game data transmitted by the game object, and also to provide a game application interface th object; the game object is configured to configure the game logic and the game protocol, receive the user's operating command sent by the client platform, generate game output according to the game logic, transmit the game output to the client platform, and also exchange information with the game server via the data channel. 2. The desktop client according to claim 1, wherein the client platform comprises: a gaming software mechanism configured to load a game object and bring it into action, receive an operating command from a user, send an operating command to a game object, receive and process game output data transmitted by the game object, as well as for the implementation of the resulting game output to the user; an application interface unit configured to provide an application interface to a game object; network communication unit configured to provide communication between the client platform and the game server, as well as to interact with the game object
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