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A Cooperative Game Framework for QoS Guided Job Allocation Schemes in Grids

机译:网格中基于QoS的作业分配方案的合作博弈框架

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A grid differs from traditional high performance computing systems in the heterogeneity of the computing nodes as well as the communication links that connect the different nodes together. In grids there exist users and service providers. The service providers provide the service for jobs that the users generate. Typically the amount of jobs generated by all the users are more than any single provider can handle alone with any acceptable quality of service (QoS). As such, the service providers need to cooperate and allocate jobs among them so that each is providing an acceptable QoS to their customers. QoS is of particular concerns to service providers as it directly affects customers'' satisfaction and loyalty. In this paper, we propose a game theoretic solution to the QoS sensitive, grid job allocation problem. We model the QoS based, grid job allocation problem as a cooperative game and present the structure of the Nash Bargaining Solution. The proposed algorithm is fair to all users and represents a Pareto optimal solution to the QoS objective. One advantage of our scheme is the relatively low overhead and robust performance against inaccuracies in performance prediction information.
机译:网格与传统的高性能计算系统的不同之处在于计算节点的异构性以及将不同节点连接在一起的通信链路。在网格中,存在用户和服务提供商。服务提供商为用户生成的作业提供服务。通常,由所有用户生成的作业数量超过任何单个提供程序可以在任何可接受的服务质量(QoS)下单独处理的工作量。因此,服务提供商需要合作并在他们之间分配工作,以便每个提供商都为其客户提供可接受的QoS。服务提供商特别关注QoS,因为QoS直接影响客户的满意度和忠诚度。在本文中,我们针对QoS敏感的网格作业分配问题提出了一种博弈论解决方案。我们将基于QoS的网格作业分配问题建模为一个合作博弈,并提出了纳什讨价还价解决方案的结构。所提出的算法对所有用户都是公平的,并且代表了针对QoS目标的帕累托最优解决方案。我们的方案的优点之一是相对较低的开销和相对于性能预测信息不准确的鲁棒性能。

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