首页> 外文期刊>Computers in Human Behavior >Dominant and submissive nonverbal behavior of virtual agents and its effects on evaluation and negotiation outcome in different age groups
【24h】

Dominant and submissive nonverbal behavior of virtual agents and its effects on evaluation and negotiation outcome in different age groups

机译:虚拟主体的主导和顺从非语言行为及其对评估和谈判结果的影响

获取原文
获取原文并翻译 | 示例

摘要

In this work, we explore the effects of dominant nonverbal behavior of a virtual agent on users in different age groups regarding their evaluations of the system as well as persuasion. We report a bipartite experimental laboratory study with young adults (N = 87) and seniors (N = 38). In the first part of the study, young adults interacted with the virtual agent in a desert-survival-scenario-task in a 2 (dominant vs. submissive nonverbal behavior) x 2 (no attention guiding behavior vs. attention guiding behavior) experimental between-subjects design. Besides scrutinizing the effects of dominant nonverbal behavior, we wanted to know how adding nonverbal behavior to guide the users' attention influences the perception of dominant nonverbal behavior. While the dominant agent was indeed perceived as being more dominant, evaluations of the agent regarding likability and intelligence was not influenced by its nonverbal behavior. There were some effects for the perception of the game, however, the dominant behavior was not more successful regarding persuasion (following the agents suggestions during the game). Adding attention guiding nonverbal behavior did only result in lower perceived competence of the agent. In the second part of the study, we replicated the submissive/dominance manipulation with senior participants in order to explore age differences. We found a number of effects: seniors evaluated the agent generally more positively (e.g., more likable, autonomous, intelligent, submissive, verbally and nonverbally capable). Moreover, we found an interaction effect for persuasion, showing that seniors strongly follow the suggestions of the dominant agent. We discuss these findings especially against the background of agent applications in a medical context.
机译:在这项工作中,我们探讨了虚拟代理人的主要非语言行为对不同年龄组用户的系统评价和说服力影响。我们报告了一项针对年轻人(N = 87)和老年人(N = 38)的两方实验实验室研究。在研究的第一部分中,年轻人在沙漠生存场景任务中与虚拟代理人进行了2次(显性与顺从的非言语行为)x 2(无注意引导行为与注意引导行为)之间的交互主题设计。除了仔细研究非言语行为的影响外,我们还想知道增加非言语行为来引导用户的注意力如何影响非言语行为的感知。尽管确实认为主导主体具有更高的主导地位,但对于主体的亲和力和智力的评估不受其非言语行为的影响。对于游戏的感知有一些影响,但是,主要的行为在说服方面并不成功(遵循游戏期间代理商的建议)。增加指导非语言行为的注意力只会导致代理人的感知能力降低。在研究的第二部分中,我们与高级参与者重复了顺从/主导的操作,以探索年龄差异。我们发现了许多影响:老年人对代理人的评价总体上更为积极(例如,更讨人喜欢,更自治,聪明,顺从,具有言语和非言语能力)。此外,我们发现了说服力的交互作用,表明老年人强烈遵循主导者的建议。我们将讨论这些发现,尤其是在医学背景下代理应用的背景下。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号