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Examining the impact of gamification on intention of engagement and brand attitude in the marketing context

机译:在市场化背景下研究游戏化对参与意向和品牌态度的影响

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The development of multiple applications with features of games has brought about a new trend - gamification. Gamification has become a fast-emerging practice in the business world, with a growing number of organizations adopting gaming techniques and game-style rewards in order to increase customer engagement. Despite this growing trend and the potential role played by gamification, the marketing literature lacks models that explain the use of gamification in the marketing context, customers' perceptions of gamification and its effects on their attitudes towards the brand. This study addresses this omission by adopting the TAM framework in a gamification context. Similar to TAM, gamification finds its roots in the technology and information systems literature. Drawing on TAM, this study presents a model that examines the effects of gamification on customers' intention to engage in the gamification process and their attitudes toward the brand. Using a quantitative methodology, the results provide empirical support for perceived usefulness and perceived enjoyment as predictors to intention of engagement and brand attitude. However, perceived ease of use was surprisingly found not to be significantly related to people's intention of engagement with the gamification process and their brand attitude. In addition, perceived social influence was found not to be related to people's intention of engagement, but was related to their brand attitude. The findings of this research have theory and practical implications. (C) 2017 Elsevier Ltd. All rights reserved.
机译:具有游戏功能的多种应用程序的开发带来了一种新趋势-游戏化。游戏化已成为商业世界中一种新兴的实践,越来越多的组织采用游戏技术和游戏风格的奖励来提高客户参与度。尽管这种增长趋势以及游戏化的潜在作用,但市场营销文献仍缺乏解释市场化中游戏化的使用,客户对游戏化的看法及其对品牌态度的影响的模型。本研究通过在游戏化背景下采用TAM框架来解决这一遗漏。与TAM相似,游戏化起源于技术和信息系统文献。借助TAM,本研究提出了一个模型,用于研究游戏化对客户参与游戏化过程的意图及其对品牌态度的影响。使用定量方法,结果为感知的有用性和感知的享受提供了经验支持,这些感知和享受是预测参与意向和品牌态度的指标。但是,令人惊讶的发现,人们认为易用性与人们参与游戏化过程的意图及其品牌态度没有显着关系。此外,发现感知的社会影响力与人们的参与意愿无关,而与他们的品牌态度有关。这项研究的发现具有理论和实践意义。 (C)2017 Elsevier Ltd.保留所有权利。

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