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Computer Graphics education in different curricula: analysis and proposal for courses

机译:不同课程中的计算机图形学教育:课程分析和建议

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摘要

This paper studies how Computer Graphics (CG) is taught and proposes a course on 2D CG and Image Processing (IP) as an alternative to the traditional 3D CG course. This unconventional course is motivated by an analysis of more than 70 Computer Science curricula. This analysis considers many aspects: CG, IP, and Human-Computer Interaction courses; curricula such as Computer Engineering, Computer Science, Information Technology, and Software Engineering; the difference between introductory and advanced courses; and universities known for their leadership in CG as well as mainstream universities. The analysis suggests that, given the different types of universities and curricula, there should be more alternative courses tailored to the needs of particular curricula. Developing such courses can be difficult and time consuming, so a methodology is proposed to describe a course with information useful for others who could be selecting it or who could be putting it in practice. This methodology is put in practice with the description of a course on 2D CG and IP.
机译:本文研究了如何教授计算机图形学(CG),并提出了有关2D CG和图像处理(IP)的课程,以替代传统的3D CG课程。该非常规课程是由对70多个计算机科学课程的分析所激发的。该分析考虑了许多方面:CG,IP和人机交互课程;课程如计算机工程,计算机科学,信息技术和软件工程;入门课程和高级课程之间的区别;以及以CG领导力闻名的大学以及主流大学。分析表明,鉴于大学和课程的类型不同,应针对特定课程的需求量身定制更多的替代课程。开发此类课程可能很困难且耗时,因此提出了一种方法来描述一门课程,其中包含对可能选择该课程或将其付诸实践的其他人员有用的信息。结合2D CG和IP课程的描述将这种方法付诸实践。

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