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CHuMI viewer: Compressive huge mesh interactive viewer

机译:CHuMI查看器:压缩大型网格交互式查看器

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摘要

The preprocessing of large meshes to provide and optimize interactive visualization implies a complete reorganization that often introduces significant data growth. This is detrimental to storage and network transmission, but in the near future could also affect the efficiency of the visualization process itself, because of the increasing gap between computing times and external access times. In this article, we attempt to reconcile lossless compression and visualization by proposing a data structure that radically reduces the size of the object while supporting a fast interactive navigation based on a viewing distance criterion. In addition to this double capability, this method works out-of-core and can handle meshes containing several hundred million vertices. Furthermore, it presents the advantage of dealing with any n-dimensional simplicial complex, including triangle soups or volumetric meshes, and provides a significant rate-distortion improvement. The performance attained is near state-of-the-art in terms of the compression ratio as well as the visualization frame rates, offering a unique combination that can be useful in numerous applications.
机译:对大型网格进行预处理以提供和优化交互式可视化意味着完全重组,这通常会带来大量数据增长。这不利于存储和网络传输,但是由于计算时间和外部访问时间之间的差距越来越大,因此在不久的将来也可能影响可视化过程本身的效率。在本文中,我们尝试通过提出一种数据结构来调和无损压缩和可视化,该数据结构从根本上减少了对象的大小,同时支持基于视距标准的快速交互式导航。除了这种双重功能之外,该方法还可以在核外工作,并且可以处理包含数亿个顶点的网格。此外,它还具有处理任何n维简单复合体(包括三角形汤或体积网格)的优势,并且显着改善了速率失真。就压缩率和可视化帧速率而言,获得的性能接近最新技术,提供了可在众多应用中使用的独特组合。

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