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Realistic wrinkle generation for 3D face modeling based on automatically extracted curves and improved shape control functions

机译:基于自动提取的曲线和改进的形状控制功能,为3D面部建模逼真的皱纹生成

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摘要

Realistic wrinkles are extremely important for enhancing the realism of three-dimensional (3D) virtual face models. This paper proposes an approach for generating realistic wrinkle on a 3D face model based on a face image. It includes image preprocessing, automatically extracting wrinkle curves and generating wrinkles on a 3D surface. For image preprocessing, we use a linear transform method to conduct a grayscale conversion. We then use a transfinite-pixel neighborhood averaging method to reduce the noise, and a high pass filter to sharpen the image. For the automatic extraction of wrinkle curves, an improved Canny edge detector is employed. For wrinkle generation on a 3D surface, a number of novel techniques are employed. Some feature points are firstly defined both on the face image and on the 3D face model. By aligning these feature points, the extracted wrinkle curves are then projected onto the 3D face model. Finally, three shape control functions are used to produce more realistic properties of the 3D wrinkles. They are the proposed cross-section shape control function (CSCF) to determine the crosssection shape and size, the depth attenuation function (DAF) and the width attenuation function (WAF) to control the depth and width amplitude variations of the wrinkles, respectively. For better results, an adaptive subdivision is applied to the predefined influence region to adjust the resolution around the wrinkle mesh. The experiment results of applying this method to individualized 3D human models demonstrate the ability of our method to generate more natural wrinkles.
机译:逼真的皱纹对于增强三维(3D)虚拟面部模型的逼真度极为重要。本文提出了一种基于面部图像在3D面部模型上生成逼真的皱纹的方法。它包括图像预处理,自动提取皱纹曲线并在3D表面上生成皱纹。对于图像预处理,我们使用线性变换方法进行灰度转换。然后,我们使用有限像素的邻域平均方法来减少噪声,并使用高通滤波器来锐化图像。为了自动提取皱纹曲线,使用了改进的Canny边缘检测器。为了在3D表面上产生皱纹,采用了许多新颖的技术。首先在面部图像和3D面部模型上都定义了一些特征点。通过对齐这些特征点,然后将提取的皱纹曲线投影到3D面部模型上。最后,使用三个形状控制功能来产生更逼真的3D皱纹属性。它们分别是用于确定横截面形状和大小的横截面形状控制函数(CSCF),用于控制皱纹深度和宽度幅度变化的深度衰减函数(DAF)和宽度衰减函数(WAF)。为了获得更好的结果,将自适应细分应用于预定义的影响区域以调整皱纹网格周围的分辨率。将这种方法应用于个性化3D人体模型的实验结果证明了我们的方法产生更多自然皱纹的能力。

著录项

  • 来源
    《Computers & Graphics》 |2011年第1期|p.175-184|共10页
  • 作者单位

    State Key Laboratory of Mechanical Transmission, Chongqing University, Chongqing 400044, PR China;

    State Key Laboratory of Mechanical Transmission, Chongqing University, Chongqing 400044, PR China;

    State Key Laboratory of Mechanical Transmission, Chongqing University, Chongqing 400044, PR China;

    State Key Laboratory of Mechanical Transmission, Chongqing University, Chongqing 400044, PR China;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Wrinkle; 3D face modeling; Image preprocessing; Feature alignment; Adaptive subdivision technique;

    机译:皱纹;3D人脸建模;图像预处理;特征对齐;自适应细分技术;

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