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首页> 外文期刊>Computers in Entertainment (CIE) >Robot Arena : An augmented reality platform for game development
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Robot Arena : An augmented reality platform for game development

机译:机器人竞技场:用于游戏开发的增强现实平台

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摘要

Nowadays electronic games are of great importance to the economic sector, to computing, and to academic research, and not are limited to entertainment applications only. Augmented reality is one of the new frontiers to be explored in the search for innovation in gameplay and in interactive interfaces of electronic games. This article presents the research, development, and testing of an infrastructure, called Robot Arena, for the development of innovative games using the spatial augmented reality and new interfaces that this technology brings. Based on horizontal interfaces with elements of hardware and software, Robot ARena has a flexible architecture that enables different ways of interaction and visualization. Another aspect planned for this project is the control and communication of robots, which can be used as avatars in games. A Robot ARena prototype was implemented, tested, and used in the development of two game prototypes, FootBot ARena and TanSpace, which bring new challenges to the infrastructure, such as exploration of the influence of virtual objects on real objects and the application of tangible interfaces.
机译:如今,电子游戏对经济领域,计算机和学术研究都至关重要,而不仅限于娱乐应用。增强现实是在游戏玩法和电子游戏互动界面中寻求创新的新领域之一。本文介绍了名为Robot Arena的基础设施的研究,开发和测试,该基础设施用于使用空间增强现实和该技术带来的新界面来开发创新游戏。基于带有硬件和软件元素的水平接口,Robot ARena具有灵活的体系结构,可实现不同的交互方式和可视化方式。该项目计划的另一个方面是机器人的控制和通讯,可以在游戏中用作化身。机器人ARena原型已实现,测试并用于开发两个游戏原型FootBot ARena和TanSpace,这给基础架构带来了新的挑战,例如探索虚拟对象对真实对象的影响以及有形界面的应用。

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