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Learning Performance With Interactive Simulations In Medical Education: Lessons Learned From Results Of Learning Complex Physiological Models With The Haemodynamics Simulator

机译:互动模拟在医学教育中的学习表现:使用血流动力学模拟器从学习复杂生理模型的结果中学到的教训

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Objective: Since simulations are often accepted uncritically, with excessive emphasis being placed on technological sophistication at the expense of underlying psychological and educational theories, we evaluated the learning performance of simulation software, in order to gain insight into the proper use of simulations for application in medical education. Design: The authors designed and evaluated a software packet, following of user-centered development, which they call Haemodynamics Simulator (HAEMOSIM), for the simulation of complex physiological models, e.g., the modeling of arterial blood flow dependent on the pressure gradient, radius and bifurcations; shear-stress and blood flow profiles depending on viscosity and radius. Measurements: In a quasi-experimental real-life setup, the authors compared the learning performance of 96 medical students for three conditions: (1) conventional text-based lesson; (2) HAEMOSIM alone and (3) HAEMOSIM with a combination of additional material and support, found necessary during user-centered development. The individual student's learning time was unvarying in all three conditions. Results: While the first two settings produced equivalent results, the combination of additional support and HAEMOSIM yielded a significantly higher learning performance. These results are discussed regarding Mayer's multimedia learning theory, Sweller's cognitive load theory, and claims of prior research on utilizing interactive simulations for learning. Conclusion: The results showed that simulations can be beneficial for learning complex concepts, however, interacting with sophisticated simulations strain the limitation of cognitive processes; therefore successful application of simulations require careful additional guidance from medical professionals and a certain amount of previous knowledge on the part of the learners. The inclusion of pedagogical and psychological expertise into the design and development of educational software is essential.
机译:目的:由于模拟通常被不加批判地接受,过度强调技术的复杂性以牺牲潜在的心理和教育理论为代价,因此,我们评估了模拟软件的学习性能,以便深入了解在应用程序中如何正确使用模拟医学教育。设计:作者按照用户为中心的开发设计并评估了一个软件包,他们将其称为血流动力学模拟器(HAEMOSIM),用于模拟复杂的生理模型,例如,取决于压力梯度,半径的动脉血流建模和分叉;剪切应力和血流曲线取决于粘度和半径。评估:在一个准实验的真实环境中,作者比较了96名医学生在三种情况下的学习表现:(1)传统的基于文本的课程; (2)仅HAEMOSIM,以及(3)具有附加材料和支持的HAEMOSIM,在以用户为中心的开发过程中,这是必需的。在这三个条件下,单个学生的学习时间都保持不变。结果:虽然前两个设置产生了相同的结果,但附加支持和HAEMOSIM的组合产生了明显更高的学习性能。讨论了有关Mayer的多媒体学习理论,Sweller的认知负荷理论以及有关利用交互式模拟进行学习的先前研究的主张的这些结果。结论:结果表明,模拟可以帮助学习复杂的概念,但是,与复杂的模拟进行交互会限制认知过程的局限性。因此,成功地应用模拟需要医学专业人员的认真指导和学习者的一定量的先前知识。必须将教育和心理专业知识纳入教育软件的设计和开发中。

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