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Cognitive, social and teaching presence in a virtual world and a text chat

机译:虚拟世界中的认知,社交和教学活动以及文字聊天

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摘要

Using a framework of cognitive, social, and teaching presence, the nature of learning experiences in a three-dimensional virtual world environment (Second life) and a text-chat learning environment without visuals (TeachNet) were investigated. A mixed method of code frequencies, coherence graphs, interviews, and a survey was used. The results revealed that the TeachNet debates included more cognitive presence codes that indicate higher levels of cognitive processing than in Si debates. The teams were significantly different from each other in the collaboration style for developing arguments and in the ways to use utterances associated with cognitive, social, and teaching presences, and the groups' collaboration style became more established with more experience with the tasks. The three critical factors-tool, tasks and group cohesion-that affect cognitive, teaching, and social presence are discussed.
机译:使用认知,社交和教学存在的框架,研究了在三维虚拟世界环境(第二人生)和没有视觉效果的文本聊天学习环境(TeachNet)中学习体验的本质。使用了代码频率,相干图,访谈和调查的混合方法。结果表明,与Si辩论相比,TeachNet辩论包含更多的认知存在代码,表明认知处理水平更高。团队之间在开发论据的协作方式以及使用与认知,社交和教学活动相关的话语的方式方面彼此之间存在显着差异,并且小组的协作风格随着对任务的更多了解而更加牢固。讨论了影响认知,教学和社会存在的三个关键因素-工具,任务和团队凝聚力。

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