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Exploring factors of media characteristic influencing flow in learning through virtual worlds

机译:探索媒体特征影响虚拟世界学习流程的因素

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This study aims to find out factors of media characteristic which are considered to influence flow in learning through virtual worlds. One hundred ninety eight elementary students who are eleven to twelve years old participated in this study. After the exploratory factor analysis, to extract media characteristics of virtual worlds, seventy-eight elementary students who are eleven years old were used in the analysis of exploring relationships between factors influencing flow. The results of this study show that distinct media characteristics of virtual worlds affecting engagement were labeled 'interactivity', 'representational fidelity', 'immediacy of communication', 'consistency', and 'persistence' after the exploratory factor analysis. Another result of this study is that the media characteristics are positively correlated: when students effectively recognize media characteristics, the level of flow is also high. In addition, virtual worlds' characteristics have a significantly consistent predictability on learners' flow, which is consistent with previous research that demonstrated media characteristics were a critical factor for influencing engagement. Lastly, factors of media characteristics such as 'immediacy of communication,' 'consistency' and 'persistence' are related to flow, but don't have an influence on causality, so it is difficult to assert that these factors predict learner's engagement. However, other factors such as 'interactivity' and 'representational fidelity' are significant factors that predict flow in learning through virtual worlds.
机译:本研究旨在找出影响通过虚拟世界学习的流程的媒体特征因素。十一岁至十二岁的一百九十八名小学生参加了这项研究。在进行探索性因素分析之后,为了提取虚拟世界的媒体特征,使用了11岁的78名小学生来分析影响流量的因素之间的关系。这项研究的结果表明,在探索性因素分析之后,影响参与度的虚拟世界的独特媒体特征被标记为“互动性”,“代表性保真度”,“沟通的即时性”,“一致性”和“持久性”。这项研究的另一个结果是媒体特征呈正相关:当学生有效地认识到媒体特征时,流量也很高。此外,虚拟世界的特征对学习者的流动具有显着一致的可预测性,这与以前的研究一致,后者的研究表明媒体特征是影响参与度的关键因素。最后,诸如“沟通的即时性”,“一致性”和“持续性”等媒体特征因素与流量有关,但对因果关系没有影响,因此很难断言这些因素可以预测学习者的参与度。但是,“交互性”和“代表性保真度”等其他因素也是预测通过虚拟世界学习的流程的重要因素。

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