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Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments

机译:为智障人士和其他感觉障碍者设计基于位置的学习体验

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摘要

The research reported here is part of a larger project which seeks to combine serious games (or games-based learning) with location-based services to help people with intellectual disabilities and additional sensory impairments to develop work based skills. Specifically this paper reports on where these approaches are combined to scaffold the learning of new routes and ultimately independent travel to new work and educational opportunities. A phased development methodology is applied in a user sensitive manner, to ensure that user feedback drives the ongoing development process. Methods to structure this include group feedback on conceptual storyboards, expert review of prototypes using usability heuristics relating to the main system goals, and finally co-discovery methods with student pairs exploring all three modes of the system in real world contexts. Aspects of developmental and cognitive psychological theories are also reviewed and it is suggested that combining games-based learning approaches with location-based services is an appropriate combination of technologies for an application specifically designed to scaffold route learning for this target audience.
机译:本文报道的研究是一个较大项目的一部分,该项目旨在将严肃的游戏(或基于游戏的学习)与基于位置的服务相结合,以帮助智障人士和其他感觉障碍者发展基于工作的技能。本文特别报告了这些方法在哪里结合起来以支持对新路线的学习,并最终独立进行新工作和教育机会的旅行。分阶段的开发方法以用户敏感的方式应用,以确保用户反馈驱动正在进行的开发过程。构造此方法的方法包括在概念性故事板上进行小组反馈,使用与主要系统目标有关的可用性启发法对原型进行专家审查,最后与学生对在现实世界中探索系统的所有三种模式的共同发现方法。还回顾了发展和认知心理学理论的各个方面,并建议将基于游戏的学习方法与基于位置的服务相结合是针对专门设计用于该目标受众的脚手架路线学习的应用程序的适当技术组合。

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