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Use of signaling to integrate desktop virtual reality and online learning management systems

机译:使用信令集成桌面虚拟现实和在线学习管理系统

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Desktop virtual reality is an emerging educational technology that offers many potential benefits for learners in online learning contexts; however, a limited body of research is available that connects current multimedia learning techniques with these new forms of media. Because most formal online learning is delivered using learning management systems, it is important to consider how to best integrate the visually complex and highly concrete desktop virtual reality into more text-driven and abstract environments such as those found in learning managements systems. This review of literature examines recent signaling literature within the context of multimedia learning and hypermedia learning. Signaling is a technique that involves using cues to emphasize important information in materials (Mayer, 2009, pp. 108-117). The analysis concluded that the depth and breadth of signaling literature is severely lacking. While certain related bodies of literature can be used to inform signaling research in desktop virtual reality and online learning management systems, no studies were found that directly address these topics. This article makes several important contributions to the body of signaling literature. First, based on what is known through literature, this article is a first attempt at examining signaling as a technique for integrating desktop virtual reality with online learning management systems. Second, this analysis resolves an important gap in literature by differentiating between signaling and cueing. Third, this article provides a survey of recent signaling-related literature and identifies specific areas that inform future work with desktop virtual reality delivered using online learning management systems. Finally, a taxonomy for classifying multimedia and hypermedia is presented as a tool for more effectively describing interventions used in signaling research.
机译:桌面虚拟现实是一种新兴的教育技术,可以为在线学习环境中的学习者带来许多潜在的好处。但是,将当前的多媒体学习技术与这些新形式的媒体联系起来的研究机构有限。由于大多数正式的在线学习都是使用学习管理系统进行的,因此重要的是要考虑如何将视觉上复杂且高度具体的桌面虚拟现实最佳地集成到更多文本驱动的抽象环境中,例如在学习管理系统中发现的环境。这篇文献综述在多媒体学习和超媒体学习的背景下研究了最近的信号文学。发信号是一种涉及使用线索来强调材料中重要信息的技术(Mayer,2009,第108-117页)。分析得出的结论是,信号文献的深度和广度严重不足。虽然某些相关的文献可以用来为台式机虚拟现实和在线学习管理系统中的信号研究提供信息,但未发现直接解决这些主题的研究。本文对信号传递文学做出了重要贡献。首先,基于文献已知的知识,本文是尝试将信令作为一种将桌面虚拟现实与在线学习管理系统集成在一起的技术的首次尝试。其次,该分析通过区分信号传递和提示来解决文献中的一个重要空白。第三,本文提供了对与信令相关的最新文献的调查,并确定了一些特定领域,这些领域可以指导使用在线学习管理系统交付的桌面虚拟现实的未来工作。最后,提出了一种用于对多媒体和超媒体进行分类的分类法,作为更有效地描述信号研究中使用的干预措施的工具。

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