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Abductive science inquiry using mobile devices in the classroom

机译:在教室中使用移动设备进行外展科学探究

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摘要

Recent advancements in digital technology have attracted the interest of educators and researchers to develop technology-assisted inquiry-based learning environments in the domain of school science education. Traditionally, school science education has followed deductive and inductive forms of inquiry investigation, while the abductive form of inquiry has previously been sparsely explored in the literature related to computers and education. We have therefore designed a mobile learning application 'ThinknLearn', which assists high school students in generating hypotheses during abductive inquiry investigations. The M3 evaluation framework was used to investigate the effectiveness of using 'ThinknLearn' to facilitate student learning. The results indicated in this paper showed improvements in the experimental group's learning performance as compared to a control group in pre-post tests. In addition, the experimental group also maintained this advantage during retention tests as well as developing positive attitudes toward mobile learning.
机译:数字技术的最新进展吸引了教育工作者和研究人员的兴趣,他们希望在学校科学教育领域开发基于技术的基于询问的学习环境。传统上,学校科学教育遵循探究调查的演绎和归纳形式,而以前在与计算机和教育有关的文献中很少探索探究形式的探究形式。因此,我们设计了一个移动学习应用程序“ ThinknLearn”,该应用程序可帮助中学生在外展探究调查过程中生成假设。 M3评估框架用于调查使用“ ThinknLearn”促进学生学习的有效性。本文指出的结果表明,与对照组相比,实验后学习组的学习表现得到了改善。此外,实验组还在保留测试期间保持了这一优势,并对移动学习形成了积极的态度。

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