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A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction

机译:示范教师对基于计算机的游戏和技术进行课堂教学的看法,使用和使用情况的调查

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摘要

This research reports and analyzes for archival purposes surveyed perceptions, use, and access by 259 United States based exemplar Primary and Secondary educators of computer-based games and technology for classroom instruction. Participating respondents were considered exemplary as they each won the Milken Educator Award during the 1996-2009 computer era. Overall perceptions are reported along with trend, differences in perceptions by subject area taught, and differences in perception by Primary and Secondary teacher population categories. Overall game usage is reported along with association of perceptions with game usage as well as usage differences due to grade category. Among other findings, adoption of computer-based games for educational use in the classroom by exemplar Primary teacher populations appeared to be in the Late Majority stage of the Rogers Technology Adoption Curve while adoption in the classroom by exemplar Secondary teacher populations appeared to be in the beginning of the Early Majority stage.
机译:出于存档目的,本研究报告和分析了259名美国计算机和游戏教室示范技术的示范性中小学教育者的感知,使用和获取。参与调查的受访者被认为是模范,因为他们每个人都在1996-2009年计算机时代获得了米尔肯教育奖。报告了总体感知以及趋势,所教授学科领域的感知差异以及小学和中学教师群体类别的感知差异。报告总体游戏使用情况,以及与游戏使用情况的感知关联以及由于等级类别导致的使用差异。在其他发现中,示例性主要教师群体在课堂上采用基于计算机的游戏用于教育用途似乎处于罗杰斯技术采用曲线的多数后期,而示例性中学教师群体则在课堂中采用了基于计算机游戏的教育。多数早期阶段的开始。

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