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Read Create Share (RCS): A new digital tool for interactive reading and writing

机译:阅读创建共享(RCS):一种用于交互式阅读和写作的新数字工具

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Most books available in digital format today are very similar in structure to books that exist in print format because the digital functionality they offer is very similar to the features of interactive, multi-modal print books that have existed for over a century. The one digital model that represents a paradigm shift is that of digital fanfiction, in which readers create "spinoffs" of their favorite books with different media online. Given the need for improvement in reading and writing skills among elementary schoolers, and the research supporting the objective of strengthening the link between reading and writing, the aim of this study is to propose and examine how digital tools may build on the concept of literary interactivity, in particular that of fanfiction, to provide a canvas for co-construction, so that readers may be more directly engaged with the texts they read and, as such, the narratives they build. To this end, we built a tablet-based tool for supporting third graders' incipient literacy learning through a reading-to-writing model that facilitated the multimodal co-construction of a narrative via a gaming mechanism, and maintained users' engagement during a 45-min activity. A design-based approach was used to test and hone the tool in two independent studies, involving a total of 237 third-graders. We learned that gaming mechanisms show promise for supporting narrative construction and for fostering multimodal narrative construction. In a more general sense we learned that interactive, co-constructive tools in a technological format can serve as bridges between elementary schoolers' reading and writing. Our tool in particular additionally fostered fictional storytelling. (C) 2014 Elsevier Ltd. All rights reserved.
机译:如今,大多数以数字格式提供的书籍在结构上与以印刷格式存在的书籍非常相似,因为它们提供的数字功能与已经存在一个多世纪的交互式多模式印刷书籍的功能非常相似。代表范式转变的一种数字模型是数字幻想小说,在这种小说中,读者可以使用在线上的不同媒体创建自己喜欢的书的“衍生品”。鉴于需要提高小学生的阅读和写作技能,并且该研究支持加强阅读和写作之间联系的目标,因此本研究的目的是提出并检验数字工具如何在文学互动性概念的基础上发展,尤其是幻想小说,以提供共同构筑的画布,从而使读者可以更直接地与他们阅读的文字以及由此产生的叙述联系起来。为此,我们构建了一个基于平板电脑的工具,通过读写模型支持三年级学生的初学者识字学习,该模型通过游戏机制促进了叙事的多模式共建,并在45岁时保持了用户的参与度。分钟活动。在两次独立的研究中,使用了一种基于设计的方法来测试和磨练该工具,总共涉及237名三年级学生。我们了解到,游戏机制显示出支持叙事建构和促进多模式叙事建构的希望。从更一般的意义上讲,我们了解到,技术形式的交互式,共建工具可以充当小学生阅读和写作之间的桥梁。特别是我们的工具还促进了虚构的故事讲述。 (C)2014 Elsevier Ltd.保留所有权利。

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