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Embodied learning using a tangible user interface: The effects of haptic perception and selective pointing on a spatial learning task

机译:使用有形用户界面进行的体验式学习:触觉感知和选择性指向对空间学习任务的影响

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Tangible User Interfaces offer new ways of interaction with virtual objects, yet little research has been conducted on their learner-friendly design in the context of spatial learning. Although frameworks such as Embodied Cognition stress the importance of sensory perception and movement, studies have found that high interactivity can be overwhelming and may lead to a lower learning performance. In a 2 x 2 factorial design participants (n = 96) learned heart anatomy using a 3D model that was either controlled using a mouse or a tangible object, i.e. a motion tracked plastic model of the virtual heart. Secondly, we varied the interaction mode featuring either a selective pointing mode in which only the label that the user currently activated was displayed or permanent display of all labels. Retention performance, cognitive load scores, and motivation measures indicate that the tangible object leads to significantly higher learning outcomes. The effect of the label display mode is different for the two input devices: The performance with selective pointing in the mouse condition is better than the performance with permanent display in the mouse condition; in the TUI condition this is exactly the other way around. Based on these results, we propose extensions for Embodied Cognition and Cognitive Load Theory. (C) 2015 Elsevier Ltd. All rights reserved.
机译:有形用户界面提供了与虚拟对象进行交互的新方法,但是在空间学习的背景下,对其可访问者友好的设计的研究很少。尽管诸如“实现的认知”之类的框架强调了感官知觉和运动的重要性,但研究发现,高交互性可能会压倒一切,并可能导致较低的学习成绩。在2 x 2阶乘设计中,参与者(n = 96)使用3D模型(通过鼠标或有形对象控制)来学习心脏解剖,即通过运动跟踪虚拟心脏的塑性模型。其次,我们改变了交互模式,该交互模式具有选择性指向模式,其中仅显示用户当前激活的标签,或者永久显示所有标签。保留性能,认知负荷评分和动机测评表明,有形物体导致学习成果显着提高。标签显示模式对两个输入设备的影响是不同的:在鼠标状态下进行选择性指向的性能要好于在鼠标状态下进行永久显示的性能;在TUI条件下,这恰恰相反。基于这些结果,我们提出了体现性认知和认知负荷理论的扩展。 (C)2015 Elsevier Ltd.保留所有权利。

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