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A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning

机译:有关用户界面(TUIS)和早期空间学习的补充性质的综述

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Spatial skills are essential for everyday tasks, and technology blends seamlessly into children's everyday environment. Since spatiality as a term is ubiquitous in experience this paper bridges literature in two fields: theories on early spatial learning in cognitive development and potential benefits of tangible user interfaces (TUIs) for supporting very young children's spatial skills. Studies suggest that the period between 2 and 4 years of age is critical for training spatial skills (e.g., mental rotation), which relate to further success in STEAM (science, technology, engineering, arts, and math) disciplines. We first present a review of the empirical findings on spatial skills, early interventions, and tools (i.e., narrative and gesture input) recommended for training preschool children's spatial skills. By situating the work within the use and benefits of manipulatives (e.g., building blocks, puzzles, shapes) combined with digital affordances in interaction design, we address the relevance of TUIs as complementary tools for spatial learning. We concentrate on the supporting properties of TUIs that enable playful learning, make storytelling more concrete, and provide embodiment effects through physicality. Through various products found in the market and literature that address the physical-digital convergence, we invite designers and researchers to consider design practices and applicable technology that build on present efforts and paradigms in this area. To contribute to this area, we conclude with a discussion of the gaps in design methods to develop technologies for children younger than 4 years old, and propose directions for future work to leverage new tools that serve very young children's spatial learning and possible inquiries for dual payoff.
机译:空间技能对日常任务至关重要,技术与儿童日常环境无缝混合。由于空间性作为一个术语是普遍存在两个领域的桥梁文学中的经验:认知发展早期空间学习的理论以及有形用户界面(TUIS)的潜在好处,支持非常年轻的孩子的空间技能。研究表明,2至4岁的时期对于培训空间技能(例如,精神旋转)至关重要,这与蒸汽(科学,技术,工程,艺术和数学)学科的进一步成功有关。我们首先介绍了对空间技能,早期干预措施和工具(即,叙述和姿态投入)的实证调查结果推荐用于培训学龄前儿童的空间技能。通过在互动设计中的使用和益处的使用和益处(例如,构建块,拼图,形状)的使用和益处的工作,我们解决了TUIS作为空间学习的互补工具的相关性。我们专注于构成的支持属性,使俏皮学习,使讲故事更具体,并通过物理性提供实施例。通过在市场和文学中发现的各种产品,解决了物理数字融合,我们邀请设计师和研究人员考虑在此领域的当前努力和范例建立的设计实践和适用技术。为了促进这个领域,我们讨论了对4岁以下儿童开发技术的设计方法的差距,并提出了未来工作的指示,利用新的工具,为非常幼儿的空间学习提供了新的工具和对双重的询问清偿。

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