...
首页> 外文期刊>Computers & education >Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review
【24h】

Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review

机译:分析文化遗产空间游戏的教育设计,使用和效果:文献综述

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

Integrating game-based approaches with learning constitutes a prevailing trend in education and training, applied in several domains, one of which is cultural heritage. The present paper attempts a literature review of such approaches developed in the cultural domain. It analyzes 34 games which intend to enable a physical or virtual interaction with a cultural place and its objects. The article focuses, first, on the game genres and game plots used to cope with cultural content and then it investigates the contexts of use in which games for culture are applied and the social relationships they create. Finally, given the need for a better understanding of games effectiveness for learning and training, we examine the reported outcomes of the reviewed games. (C) 2017 Elsevier Ltd. All rights reserved.
机译:将基于游戏的方法与学习相结合构成了教育和培训的一种主流趋势,已在多个领域得到应用,其中之一就是文化遗产。本文试图对文化领域发展的这种方法进行文献综述。它分析了34个旨在与文化场所及其对象进行物理或虚拟交互的游戏。本文首先关注用于处理文化内容的游戏类型和游戏情节,然后研究应用文化游戏的使用环境以及它们所创造的社会关系。最后,鉴于需要更好地了解游戏的学习和培训效果,我们研究了已审查游戏的报告成果。 (C)2017 Elsevier Ltd.保留所有权利。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号