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Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment

机译:在三维虚拟现实环境中,直接操纵要比被动观察更好,以学习解剖结构

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With the advancement of virtual reality (VR) technologies, medical students may now study complex anatomical structures in three-dimensional (3-D) virtual environments, without relying solely upon high cost, unsustainable cadavers or animal models. When coupled with a haptic input device, these systems support direct manipulation and exploration of the anatomical structures. Yet, prior studies provide inconclusive support for direct manipulation beyond passive viewing in virtual environments. In some cases, exposure to an "optimal view" appears to be the main source of learning gains, regardless of participants' control of the system. In other cases, direct manipulation provides benefits beyond passive viewing. To address this issue, we compared medical students who either directly manipulated a virtual anatomical structure (inner ear) or passively viewed an interaction in a stereoscopic, 3-D environment. To ensure equal exposure to optimal views we utilized a yoked-pair design, such that for each participant who manipulated the structure a single matched participant viewed" a recording of this interaction. Results indicate that participants in the manipulation group were more likely to successful generate (i.e., draw) the observed structures at posttest than the viewing group. Moreover, manipulation benefited students with low spatial ability more than students with high spatial ability. These results suggest that direct manipulation of the virtual environment facilitated embodiment of the "anatomical structure and helped participants maintain a clear frame of reference while interacting, which particularly supported participants with low spatial ability. (C) 2016 Elsevier Ltd. All rights reserved.
机译:随着虚拟现实(VR)技术的进步,医学生现在可以在三维(3-D)虚拟环境中研究复杂的解剖结构,而不必完全依赖于成本高昂,不可持续的尸体或动物模型。当与触觉输入设备耦合时,这些系统支持对解剖结构的直接操纵和探索。然而,先前的研究为虚拟环境中被动观看之外的直接操作提供了不确定的支持。在某些情况下,无论参与者对系统的控制如何,暴露于“最佳视图”似乎是学习收益的主要来源。在其他情况下,直接操纵可提供超越被动观看的好处。为了解决这个问题,我们比较了直接操作虚拟解剖结构(内耳)或被动观看立体3D环境中的相互作用的医学生。为了确保平等地获得最佳视图,我们采用了轭对设计,这样,对于操纵该结构的每个参与者,单个匹配的参与者都会查看“此交互的记录”。结果表明,操纵组中的参与者更有可能成功生成(即画出)测试后观察到的结构要比观察组更好。此外,操纵使空间能力低的学生比空间能力高的学生受益更多。这些结果表明,直接操作虚拟环境有利于“解剖结构和结构”的体现。帮助参与者在互动时保持清晰的参考框架,这尤其支持空间能力较低的参与者。 (C)2016 Elsevier Ltd.保留所有权利。

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