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Geometry and Texture Recovery of Scenes of Large Scale

机译:大规模场景的几何和纹理恢复

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This paper presents a systematic approach to the problem of photorealistic 3-D model acquisition from the combination of range and image sensing. The input is a sequence of unregistered range scans of the scene and a sequence of unregistered 2-D photographs of the same scene. The output is a true texture-mapped geometric model of the scene. We believe that the developed modules are of vital importance for a flexible photorealistic 3-D model acquisition system. Segmentation algorithms simplify the dense datasets and provide stable features of interest which can be used for registration purposes. Solid modeling provides geometrically correct 3-D models. Finally, the automated range to an image registration algorithm can increase the flexibility of the system by decoupling the slow geometry recovery process from the image acquisition process; the camera does not have to be precalibrated and rigidly attached to the range sensor. The system is comprehensive in that it addresses all phases of the modeling problem with a particular emphasis on automating the entire process interaction.
机译:本文提出了一种结合距离和图像感测来解决逼真的3D模型获取问题的系统方法。输入是场景的一系列未注册范围扫描和同一场景的一系列未注册2-D照片。输出是场景的真实纹理映射几何模型。我们认为,开发的模块对于灵活的逼真的3D模型采集系统至关重要。分割算法简化了密集的数据集并提供了稳定的关注特征,可用于注册目的。实体建模可提供几何上正确的3-D模型。最后,通过将慢速几何恢复过程与图像采集过程解耦,图像配准算法的自动范围可以增加系统的灵活性。无需对摄像机进行预先校准,也不必将其牢固地安装在距离传感器上。该系统是全面的,因为它解决了建模问题的所有阶段,并特别强调了整个过程交互的自动化。

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