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Display-camera calibration using eye reflections and geometry constraints

机译:使用眼睛反射和几何形状约束的显示摄像机校准

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In this paper, we describe a novel method for calibrating display-camera setups from reflections in a user's eyes. Combining both devices creates a capable controlled illumination system that enables a range of interesting vision applications in non-professional environments, including object/face reconstruction and human-computer interaction. One major issue barring such systems from average homes is the geometric calibration to obtain the pose of the display which requires special hardware and tedious user interaction. Our proposed approach eliminates this requirement by introducing the novel idea of analyzing screen reflections in the cornea of the human eye, a mirroring device that is always available. We employ a simple shape model to recover pose and reflection characteristics of the eye. Thorough experimental evaluation shows that the basic strategy results in a large error and discusses possible reasons. Based on the findings, a non-linear optimization strategy is developed that exploits geometry constraints within the system to considerably improve the initial estimate. It further allows to automatically resolve an inherent ambiguity that arises in image-based eye pose estimation. The strategy may also be integrated to improve spherical mirror calibration. We describe several comprehensive experimental studies which show that the proposed method performs stably with respect to varying subjects, display poses, eye positions, and gaze directions. The results are feasible and should be sufficient for many applications. In addition, the findings provide general insight on the application of eye reflections for geometric reconstruction.
机译:在本文中,我们描述了一种根据用户眼睛中的反射来校准显示摄像机设置的新颖方法。将这两种设备组合在一起,将创建一个功能强大的受控照明系统,该系统可在非专业环境中实现一系列有趣的视觉应用,包括对象/面部重建和人机交互。禁止此类系统进入普通家庭的一个主要问题是几何校准,以获得显示器的姿势,这需要特殊的硬件和繁琐的用户交互。我们提出的方法通过引入分析人眼角膜中屏幕反射的新颖思想(始终可用的镜像设备)消除了这一要求。我们采用简单的形状模型来恢复眼睛的姿势和反射特性。全面的实验评估表明,基本策略会导致较大的误差并讨论可能的原因。基于这些发现,开发了一种非线性优化策略,该策略利用系统内的几何约束来显着改善初始估计。它进一步允许自动解决在基于图像的眼位估计中出现的固有歧义。该策略也可以被集成以改善球面镜的校准。我们描述了几项综合性的实验研究,这些研究表明,所提出的方法对于变化的主体,显示姿势,眼睛位置和注视方向而言性能稳定。结果是可行的,并且对于许多应用来说应该足够了。此外,这些发现为眼反射在几何重建中的应用提供了一般见识。

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