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Stereo fusion: Combining refractive and binocular disparity

机译:立体融合:结合屈光度和双眼视差

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摘要

The performance of depth reconstruction in binocular stereo relies on how adequate the predefined baseline for a target scene is. Wide-baseline stereo is capable of discriminating depth better than the narrow-baseline stereo, but it often suffers from spatial artifacts. Narrow-baseline stereo can provide a more elaborate depth map with fewer artifacts, while its depth resolution tends to be biased or coarse due to the short disparity. In this paper, we propose a novel optical design of heterogeneous stereo fusion on a binocular imaging system with a refractive medium, where the binocular stereo part operates as wide-baseline stereo, and the refractive stereo module works as narrow-baseline stereo. We then introduce a stereo fusion workflow that combines the refractive and binocular stereo algorithms to estimate fine depth information through this fusion design. In addition, we propose an efficient calibration method for refractive stereo. The quantitative and qualitative results validate the performance of our stereo fusion system in measuring depth in comparison with homogeneous stereo approaches.
机译:双目立体声的深度重建性能取决于目标场景的预定义基线是否足够。宽基线立体声能够比窄基线立体声更好地识别深度,但是它经常遭受空间伪影的困扰。窄基线立体声可以提供更精细的深度图,减少了伪影,而其深度分辨率则由于视差短而趋于偏差或粗糙。在本文中,我们提出了一种在具有折射介质的双目成像系统上进行异构立体融合的新颖光学设计,其中,双目立体部分用作宽基线立体,折射立体模块用作窄基线立体。然后,我们介绍了一种立体融合工作流程,该工作流程将折射和双目立体算法相结合,以通过这种融合设计来估算精细的深度信息。此外,我们提出了一种有效的折射立体校准方法。与同类立体方法相比,定量和定性结果验证了我们的立体融合系统在测量深度方面的性能。

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