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A game-theoretic joint optimal pricing and resource allocation for Mobile Edge Computing in NOMA-based 5G networks and beyond

机译:基于NOMA的5G网络中移动边缘计算的游戏理论联合最优定价和资源分配

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Mobile Edge Computing is a new computing paradigm that offers cloud computation capabilities at the edge of the mobile network. Due to the proximity to Mobile Users (MUs), the edge cloud can be accessed with low latency by resource-limited mobile devices with the aim of extending their capabilities through computation offloading. Despite its unique features, the efficiency of offloading is highly influenced by the purchasing power of MUs as well as the competition arisen to access both limited communication and computation resources. However, since the MUs' demands for these resources change dynamically, the pricing approaches should be capable of adapting in real-world scenarios. To address the aforementioned challenges, we propose a game-based distributed scheme to jointly and dynamically allocate and price resources required for proper offloading in a two-tier NOMA-based mobile system. To this end, we consider the incentives of both the edge provider and MUs as well as conflicts arising from their interactions. Under the proposed scheme, MUs should pay not only based on the given resources but also based on their transmission power level as a punishment for their produced interference. We formulate the interactions among the monopolist edge provider and MUs using the Stackelberg game. Further, the power allocation in NOMA and the competition of MUs over computation resources are modeled using game theory and shown admitting the potential and the weakly coupled constraint game, respectively. Furthermore, we prove the existence and uniqueness of the equilibrium of both corresponding games and calculate it for both the edge provider and MUs. Simulation results demonstrate the efficiency of the proposed approach in terms of the utility of MUs and the edge provider, average allocated communication and computation resources, optimal pricing, and the number of rejected MUs under different purchasing power.
机译:移动边缘计算是一种新的计算范例,可在移动网络边缘提供云计算功能。由于移动用户(MUS)的邻近,可以通过资源限制的移动设备通过低延迟访问边缘云,其目的是通过计算卸载扩展其功能。尽管具有独特的功能,但卸载的效率是受MUS的购买力的影响,并且竞争中出现的竞争是访问有限的通信和计算资源。然而,由于麝亩对这些资源的需求动态变化,因此定价方法应该能够适应现实世界的情景。为了解决上述挑战,我们提出了一种基于游戏的分布式方案,共同和动态地分配和价格资源,以便在基于双层NOMA的移动系统中妥善卸载所需的资源。为此,我们考虑边缘提供商和MUS的激励以及他们的互动引起的冲突。根据拟议的计划,MUS不仅基于给定的资源而支付,而且应根据其传输功率水平作为对其产生干扰的惩罚。我们使用Stackelberg游戏制定垄断边缘提供商和亩的互动。此外,利用博弈理论建模NOMM和肌肉竞争的电力分配,并分别显示允许潜在和弱耦合的约束游戏。此外,我们证明了两个相应的游戏的平衡的存在和唯一性,并为边缘提供商和MU计算它。仿真结果表明,在亩的效用和边缘提供商,平均分配的通信和计算资源,最佳定价以及不同购买权力下的拒绝亩数的效率。

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