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Multi-tenancy and URLLC on unlicensed spectrum: Performance and design

机译:无牌频谱的多租赁和URLLC:性能和设计

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摘要

We study in this paper the transport of Ultra-Reliable Low-Latency Communication (URLLC) in a scenario of Industry 4.0 where transmission in uplink is possible in both licensed and unlicensed spectrum. We propose a transmission policy where the packet first attempts transmission in unlicensed spectrum during a time budget smaller than the delay constraint, if the transmission fails then the packet uses the remaining time budget to attempt transmission in licensed spectrum. The goal of using this policy is to minimize the cost of licensed bandwidth required for URLLC. We first consider the case of one tenant managing the industrial area and quantify the needed licensed bandwidth to attain reliability target within the target delay. We optimize the system by choosing the transmission policy which minimizes this cost. We then study the case of multiple tenants present in the same area and sharing unlicensed spectrum. Each tenant tries to minimize its cost of licensed bandwidth by utilizing unlicensed resources, which may result in the tragedy of the commons like situation. We formulate the problem using a game-theoretic approach to model the non-cooperative multi-tenant scenario. We model the medium access of unlicensed system for this case and derive the strategies that minimize individual cost functions. We then prove the existence of pure Nash equilibria analytically and identify them numerically. Finally, we quantify the so-called price of anarchy, i.e., ratio of the utility yielded by the competitive setting to the outcome of a cooperative scenario.
机译:我们在本文中学研究了超可靠的低延迟通信(URLLC)在行业4.0场景中运输,其中在许可和未许可的频谱中可以在上行链路中传输。我们提出了一种传输策略,其中分组首先在小于延迟约束的时间预算期间尝试在未许可频谱中传输,如果传输失败,则分组使用剩余时间预算来尝试在许可频谱中传输。使用此策略的目标是最大限度地减少URLLC所需的许可带宽的成本。我们首先考虑一个租户管理工业区的案例,并量化所需的许可带宽,以获得目标延迟内的可靠性目标。我们通过选择传输策略来优化系统,这最小化了这一成本。然后,我们研究了同一区域中存在的多个租户的情况并分享未许可的频谱。每个租户通过利用未经许可的资源,每次租户都试图最大限度地减少许可带宽的成本,这可能导致公共场合的悲剧。我们使用游戏理论方法制定问题来模拟非合作多租户方案。我们为这种情况进行了Unliceded系统的媒体访问,并导出了最小化各个成本函数的策略。然后,我们分析上证明了纯NASH均衡的存在并在数值上识别它们。最后,我们量化了所谓的无政府状态价格,即竞争环境所带来的实用程序的比例与合作情景的结果。

著录项

  • 来源
    《Computer networks》 |2020年第4期|107311.1-107311.10|共10页
  • 作者单位

    Orange Labs 44 Ave Republ F-92320 Chatillon France|Inst Polytech Paris Telecom SudParis CNRS UMR SAMOVAR 19 Pl Marguerite Perey Palaiseau France;

    Cent Supelec 3 Rue Joliot Curie F-91190 Gif Sur Yvette France;

    Inst Polytech Paris Telecom SudParis CNRS UMR SAMOVAR 19 Pl Marguerite Perey Palaiseau France;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    URLLC; Unlicensed spectrum; Medium access; Game theory;

    机译:URLLC;未经许可的频谱;中等访问;博弈论;

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