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A dynamic access point allocation algorithm for dense wireless LANs using potential game

机译:使用潜在博弈的密集无线局域网的动态接入点分配算法

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This work introduces an innovative Access Point (AP) allocation algorithm for dense Wi-Fi networks, which relies on a centralised potential game developed in a Software-Defined Wireless Networking (SDWN)-based framework. The proposed strategy optimises the allocation of the Wi-Fi stations (STAs) to APs and allows their dynamic reallocation according to possible changes in the capacity of the Wi-Fi network. This paper illustrates the design of the proposed framework based on SDWN and the implementation of the potential game-based algorithm, which includes two possible strategies. The main novel contribution of this work is that the algorithm allows us to efficiently reallocate the STAs by considering external interference, which can negatively affect the capacities of the APs handled by the SDWN controller. Moreover, the paper provides a detailed performance analysis of the algorithm, which describes the significant improvements achieved with respect to the state of the art. Specifically, the results have been compared against the AP selection considered by the IEEE 802.11 standards and another centralised algorithm dealing with the same problem, in terms of the data bit rate provided to the STAs, their dissatisfaction and Quality of Experience (QoE). Finally, the paper analyses the trade-off between efficient performance and the computational complexity achieved by the strategies implemented in the proposed algorithm. (C) 2019 Elsevier B.V. All rights reserved.
机译:这项工作为密集的Wi-Fi网络引入了创新的接入点(AP)分配算法,该算法依赖于在基于软件定义的无线网络(SDWN)的框架中开发的集中式潜在游戏。所提出的策略优化了Wi-Fi站(STA)到AP的分配,并根据Wi-Fi网络容量的可能变化动态地重新分配它们。本文说明了基于SDWN的建议框架的设计以及基于游戏的潜在算法的实现,其中包括两种可能的策略。这项工作的主要创新之处在于该算法使我们能够通过考虑外部干扰来有效地重新分配STA,这可能会对SDWN控制器处理的AP的容量产生负面影响。此外,本文提供了对该算法的详细性能分析,其中描述了相对于现有技术所实现的重大改进。具体来说,已将结果与IEEE 802.11标准考虑的AP选择以及处理同一问题的另一种集中式算法进行了比较,这些数据是根据提供给STA的数据比特率,它们的不满意和体验质量(QoE)来进行的。最后,本文分析了所提算法中实现的策略在高效能与计算复杂度之间的权衡。 (C)2019 Elsevier B.V.保留所有权利。

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