首页> 外文期刊>Computer Graphics World >Creating realistic character animation is easier when models get physical
【24h】

Creating realistic character animation is easier when models get physical

机译:当模型变得物理化时,创建逼真的角色动画更加容易

获取原文
获取原文并翻译 | 示例

摘要

Motion-capture systems allow the acquisition of actual human performances, with all the timing, body mechanics, and gravity that make for compelling natural motion in animation. However, there are certain types of captures that only the hardiest of actors would be willing to tackle: falling off buildings while being hit with high-velocity projectiles and landing on oil drums, for example. Yet, Natural Motion's Endorphin 2.5 motion-synthesis software was designed for these types of animation challenges.
机译:运动捕捉系统允许获取实际的人类表演,并具有使动画引人入胜的自然运动的所有时间,人体力学和重力。但是,在某些类型的捕获中,只有最坚强的演员才愿意解决:例如,从建筑物上掉下来,同时受到高速子弹的打击,然后降落在油桶上。然而,Natural Motion的Endorphin 2.5运动合成软件是专为这类动画挑战而设计的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号