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Axonometry: a matter of perspective

机译:轴测:一个角度问题

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Since the 1920s axonometry, or parallel perspective, has provided an important graphic technique for artists, architects, and engineers. Like linear perspective, axonometry helps depict 3D space on the 2D picture plane. It usually comes as a standard feature of CAD systems and other visual computing tools. However, axonometry originated in China. Its function in Chinese art was similar to linear perspective in European art. Axonometry, and the pictorial grammar that goes with it, has taken on a new significance with the advent of visual computing. Although research on axonometry's origin is far from complete, I summarize its main features. Axonometry is part of a coherent pictorial language and a valuable alternative to photorealistic imagery based on European linear perspective. Axonometry is an essential feature of CAD systems and multimedia authoring programs. Most visual computing tools use a combination of axonometry and isometry with linear perspective to create anything from computer games to virtual reality worlds.
机译:自1920年代以来,轴测法或平行透视图为艺术家,建筑师和工程师提供了重要的图形技术。像线性透视图一样,轴测有助于在2D图片平面上描绘3D空间。它通常是CAD系统和其他视觉计算工具的标准功能。但是,轴测法起源于中国。它在中国艺术中的功能类似于欧洲艺术中的线性视角。随着视觉计算的到来,轴测图和随之而来的图形语法有了新的意义。尽管对轴测法起源的研究还很不完善,但我总结了它的主要特征。轴测是一种连贯的绘画语言的一部分,是基于欧洲线性视角的逼真的图像的宝贵替代品。轴测是CAD系统和多媒体创作程序的基本功能。大多数视觉计算工具将轴测图和等轴测图与线性透视图结合使用,以创建从计算机游戏到虚拟现实世界的所有内容。

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