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Combining active and passive simulations for secondary motion

机译:结合主动和被动模拟进行二次运动

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Describes how to generate secondary motion by coupling physically based simulations of passive objects to actively controlled characters. Our approach of using coupled simulations is general, can be applied to a wide range of phenomena and can add visual richness to an animated scene. While we simulated the secondary motion of many of the objects in the scene, a number of objects remain motionless. In some cases, modeling a few of the moving and flexible objects appears to emphasize the lack of motion in the others. Like the progression in models from wireframe to polygonal to subdivision surfaces, this increase in fidelity may also increase the viewer's expectations.
机译:描述如何通过将基于物理的被动对象模拟耦合到主动控制的角色来生成辅助运动。我们使用耦合模拟的方法是通用的,可以应用于多种现象,并且可以为动画场景增加视觉丰富性。当我们模拟场景中许多对象的次级运动时,许多对象保持静止。在某些情况下,对一些移动和灵活的对象进行建模似乎可以强调其他对象缺乏运动。就像模型从线框到多边形再到细分曲面一样,保真度的这种增加也可能增加观众的期望。

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