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Modeling Short-Term Dynamics and Variability for Realistic Interactive Facial Animation

机译:逼真的交互式面部动画的短期动力学和可变性建模

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Modern modeling and rendering techniques have produced nearly photorealistic face models, but truly expressive digital faces also require natural-looking movements. Virtual characters in today's applications often display unrealistic facial expressions. Indeed, facial animation with traditional schemes such as keyframing and motion capture demands expertise. Moreover, the traditional schemes aren't adapted to interactive applications that require the real-time generation of context-dependent movements. A new animation system produces realistic expressive facial motion at interactive speed. The system relies on a set of motion models controlling facial-expression dynamics. The models are fitted on captured motion data and therefore retain the dynamic signature of human facial expressions. They also contain a nondeterministic component that ensures the variety of the long-term visual behavior. This system can efficiently animate any synthetic face. The video illustrates interactive use of a system that generates facial-animation sequences.
机译:现代建模和渲染技术已经产生了几乎逼真的面部模型,但是真正富有表现力的数字面部也需要自然运动。当今应用程序中的虚拟角色经常显示出不现实的面部表情。实际上,具有传统方案(例如关键帧和动作捕捉)的面部动画需要专业知识。而且,传统方案不适用于需要实时生成上下文相关运动的交互式应用程序。一个新的动画系统以交互速度产生逼真的表情面部动作。该系统依赖于一组控制面部表情动态的运动模型。这些模型适合捕获的运动数据,因此保留了人类面部表情的动态特征。它们还包含不确定性组件,可确保长期视觉行为的多样性。该系统可以有效地对任何合成人脸进行动画处理。该视频说明了交互式使用生成面部动画序列的系统。

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