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Action research on the application of technology assisted urban gaming in language education in a Polish upper- secondary school

机译:技术在波兰高中语言教育中辅助城市游戏应用的行动研究

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Being able to communicate in foreign languages, along with the remaining key competences for lifelong learning, are of special significance for upper-secondary school students - soon-to-be tertiary education students and employees. Although Polish educational authorities have made efforts to account for this need in the Core Curriculum for Modern Languages, the provisions are pursued with difficulty in school practice. The aim of this paper is to address this challenge by exploring and evaluating the feasibility and student-participant perceptions of urban gaming in school settings as a didactic tool that facilitates language education, as well as digital, social, and learning to learn skills development in an upper-secondary school. Accordingly, the paper presents the design, implementation and evaluation of a technology assisted urban game named As it once was in Cracowdiscovering the history of the city', developed for a group of Polish upper-secondary school students (N = 25) from Warsaw. The results provide evidence for student-perceived educational gains with regard to the development of skills such as teamwork, digital literacy, the English language, and content (history) knowledge.
机译:能够以外语沟通,以及终身学习的剩余关键能力,对中学学生来说具有特殊意义 - 即将成为高等教育学生和员工。虽然波兰教育当局努力在现代语言的核心课程中努力考虑到这一需求,但这些规定在学校实践中难以追求。本文的目的是通过探索和评估学校环境中城市游戏的可行性和学生参与者作为促进语言教育的教学工具,以及数字,社交以及学习学习技能发展的判断中学。因此,本文提出了一项名为曾经的技术辅助城市游戏的设计,实施和评估曾在Cracowdisting历史上,为一群波兰高中学生(N = 25)开发的华沙。结果为学生感知的教育提升提供了关于发展的技能,如团队合作,数字识字,英语语言和内容(历史)知识的技能。

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