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X-person asymmetric interaction in virtual and augmented realities

机译:虚拟和增强现实中的X人不对称互动

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摘要

This study proposes simple, highly immersive x-person asymmetric interactions that account for the experience type characteristics of asymmetric virtual environments, jointly experienced by virtual reality (VR) users and augmented reality (AR) users. The first person interactions for VR users are performed through the use of hand gestures, and they define a manipulation process that maps the gestures and object control scheme to provide intuitive interactions with the virtual environment and objects. The third person interaction for AR users is designed to view the overall virtual scene and recognize and judge situations to allow for intuitive communication and interactions among the virtual environment, objects, and users based on a touch interface. The core goal of this process is to provide all users who participate in asymmetric virtual environments with satisfying experiences and presence through individualized experience modes and roles. To this end, an application that uses the x-person asymmetric interactions was created. Furthermore, a survey experiment is performed to statistically analyze the interactions and verify that they provided users with a satisfactory experience, that is, a satisfactory sense of presence and social presence in each user's situation.
机译:本研究提出了简单,高度沉浸的X-Person互动,该交互占了非对称虚拟环境的经验类型特征,由虚拟现实(VR)用户和增强现实(AR)用户共同经历。通过使用手势来执行VR用户的第一人称交互,并且它们定义了映射手势和对象控制方案的操作过程,以提供与虚拟环境和对象的直观交互。 AR用户的第三人称互动旨在查看整体虚拟场景,并识别并判断基于触摸接口的虚拟环境,对象和用户之间直观的通信和交互的情况。此过程的核心目标是提供参与非对称虚拟环境的用户,通过个性化体验模式和角色提供满意的体验和存在。为此,创建了一个使用x-person非对称交互的应用程序。此外,进行了调查实验,以统计分析互动,并验证他们为用户提供了令人满意的经验,即在每个用户的情况中令人满意的存在和社会存在感。

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