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Hybrid-based snow simulation and snow rendering with shell textures

机译:基于混合的雪景模拟和具有外壳纹理的雪景渲染

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In this study, we develop a system for interactive snow simulation and rendering. Snow is modeled as a hybrid structure that handles movable snow and static snow separately. We develop a simple approach to convert between these two types of snow. Movable snow is represented by a set of particles, whereas static snow is modeled as grid cells. For a piece of movable snow (e.g., snowflake), the particles are connected using springs. Thus, we can model snow as a type of brittle material, such as a snow pile split into chunks of smaller snow pieces after a collision. To render the snow, we adopt a shell structure that has a series of concentric, semitransparent, textured shells. We applied our system to several examples, with the rendered snow appearing similar to real snow. Copyright © 2015 John Wiley & Sons, Ltd.
机译:在这项研究中,我们开发了一个交互式雪仿真和渲染系统。雪被建模为混合结构,分别处理可移动雪和静态雪。我们开发了一种在这两种类型的雪之间转换的简单方法。可移动的雪由一组粒子表示,而静态的雪被建模为网格单元。对于一片可移动的雪(例如雪花),使用弹簧将粒子连接起来。因此,我们可以将雪建模为一种脆性材料,例如在碰撞后将雪堆分成小块雪块。为了渲染雪,我们采用了具有一系列同心,半透明,纹理化壳的壳结构。我们将系统应用于几个示例,渲染的雪看起来与真实的雪相似。版权所有©2015 John Wiley&Sons,Ltd.

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