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首页> 外文期刊>Computer Animation and Virtual Worlds >Bulging-free dual quaternion skinning
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Bulging-free dual quaternion skinning

机译:无凸起的双四元数蒙皮

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摘要

The linear blend skinning has been the most popular skeletal animation algorithm and also notorious for the collapsing-joint and candy-wrapper artifacts. The dual quaternion skinning (DQS) successfully resolves the problems, but it reveals its own artifacts, which we name bulging joint and distorted normal. We propose to post-process the DQS algorithm; the bulging-joint artifact can be removed by correcting the vertex positions, and the distorted-normal artifact can be removed by correcting the vertex normals. The proposed method is simple yet quite effective. The experimental results show that the skinning animation quality is significantly improved. Copyright (c) 2014 John Wiley & Sons, Ltd.
机译:线性混合蒙皮一直是最流行的骨骼动画算法,并且因塌陷的关节和糖果包裹的工件而臭名昭著。双四元数蒙皮(DQS)成功解决了这些问题,但它揭示了自己的伪影,我们将其称为凸出的关节和扭曲的法线。我们建议对DQS算法进行后处理;可以通过校正顶点位置来去除凸出的关节伪影,并且可以通过校正顶点法线来去除扭曲的法线伪影。所提出的方法简单但非常有效。实验结果表明,蒙皮动画质量明显提高。版权所有(c)2014 John Wiley&Sons,Ltd.

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