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Novel fluid detail enhancement based on multi-layer depth regression analysis and FLIP fluid simulation

机译:基于多层深度回归分析和FLIP流体模拟的新型流体细节增强

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In this paper, we propose a novel integrated method for effective modeling and realistic enhancement of scale-sensitive fluid simulation details. The core of our method is the organic of multi-layer depth image regression analysis and fluid implicit particle fluid simulation of which the regression analysis induces the criterion where the fluid details should be produced. First, we capture the depth buffer of the fluid surface dynamically from the top of scene. Second, we employ depth peeling technique to decompose the target fluid volume into multiple depth layers and conduct time-space analysis over surface layers. Third, we propose a logistic regression-based model to rigorously pinpoint the complex interacting regions, wherein multiple detail-relevant factors are taken into account based on the captured multiple depth layers. Finally, details are enhanced by animating extra diffuse materials and augmenting the air-fluid mixing phenomenon. It is evident that, with depth peeling technology, we can afford rigorous analysis not only across surface layers at different fluid depth but along the depth direction as well. After integrating the analysis results from these two sources, we are capable of performing detail enhancement both on the fluid surface and inside the fluid to obtain a great visual effect, even when large occlusion exists. Directly benefiting from the flexibility of image-space-dominant processing, our unified framework can be entirely implemented on graphics processing units and thus achieves interactive performance. For various fluid phenomena with different diffuse materials (e.g., spray, foam, and bubble), comprehensive experiments and evaluations have demonstrated its superiority in high-fidelity fluid detail enhancement and its interaction with surrounding environment.
机译:在本文中,我们提出了一种新颖的集成方法,用于有效建模和实际增强对比例敏感的流体模拟细节。我们方法的核心是多层深度图像回归分析和流体隐式粒子流体模拟的有机结合,其回归分析得出了应该生产流体细节的标准。首先,我们从场景的顶部动态捕获流体表面的深度缓冲区。其次,我们采用深度剥离技术将目标流体体积分解为多个深度层,并对表层进行时空分析。第三,我们提出了一个基于逻辑回归的模型来精确地确定复杂的相互作用区域,其中基于捕获的多个深度层考虑了多个与细节相关的因素。最后,通过设置额外的扩散材料动画和增加空气-流体混合现象来增强细节。显然,借助深度剥离技术,我们不仅可以对不同流体深度的表层,而且还可以沿深度方向进行严格的分析。对这两个来源的分析结果进行整合后,即使存在较大的咬合,我们也能够在流体表面和内部进行细节增强,从而获得出色的视觉效果。直接受益于以图像空间为主的处理的灵活性,我们的统一框架可以完全在图形处理单元上实现,从而实现交互性能。对于具有不同扩散材料(例如,喷雾,泡沫和气泡)的各种流体现象,全面的实验和评估显示了其在高保真流体细节增强方面的优势以及与周围环境的相互作用。

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