机译:使用有限状态表示法对嘈杂的囚徒困境进行指纹分析
Dept. of Math. & Stat., Univ. of Guelph, Guelph, ON, Canada;
cooperative systems; evolutionary computation; fingerprint identification; finite state machines; game theory; unsupervised learning; IPD; Iterated Prisoner Dilemma; agent evolution; automatic strategy classification; best average tournament rank; commanding competitive advantage; distinct noise level; evolutionary velocity; fingerprint analysis; fingerprinting; finite state representation; fitness evaluation; long evolutionary time; lower evolutionary velocity; noisy prisoner dilemma; novel quantity; strategy evolution; superior competitive ability; Evolutionary algorithms; finite-state machines; iterated prisoner's dilemma (IPD);
机译:指纹识别:囚徒困境策略的可视化和自动分析
机译:在嘈杂的“囚徒困境”锦标赛中协调团队成员
机译:在嘈杂的“囚徒困境”锦标赛中协调团队成员
机译:嘈杂的囚犯困境的指纹分析
机译:公共池资源管理和囚犯的困境:Potlatch如何改变游戏
机译:同意性惩罚不会促进六人囚徒困境游戏与嘈杂的公众监督之间的合作
机译:重复囚徒困境中两个阶段相互惩罚策略的演化博弈理论分析与噪声观测