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Effective and Diverse Adaptive Game AI

机译:有效多样的自适应游戏AI

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摘要

Adaptive techniques tend to converge to a single optimum. For adaptive game AI, such convergence is often undesirable, as repetitive game AI is considered to be uninteresting for players. In this paper, we propose a method for automatically learning diverse but effective macros that can be used as components of adaptive game AI scripts. Macros are learned by a cross-entropy method (CEM). This is a selection-based optimization method that, in our experiments, maximizes an interestingness measure. We demonstrate the approach in a computer role-playing game (CRPG) simulation with two duelling wizards, one of which is controlled by an adaptive game AI technique called ldquodynamic scripting.rdquo Our results show that the macros that we learned manage to increase both adaptivity and diversity of the scripts generated by dynamic scripting, while retaining playing strength.
机译:自适应技术趋向于收敛到单个最优值。对于自适应游戏AI,这种收敛通常是不希望的,因为重复的游戏AI被认为对玩家不感兴趣。在本文中,我们提出了一种自动学习多样但有效的宏的方法,该方法可用作自适应游戏AI脚本的组成部分。通过交叉熵方法(CEM)学习宏。这是一种基于选择的优化方法,在我们的实验中,该方法最大程度地提高了兴趣度。我们用两个决斗向导在计算机角色扮演游戏(CRPG)模拟中演示了该方法,其中一个由称为ldquodynamic scripting的自适应游戏AI技术控制.rdquo我们的结果表明,我们学习的宏能够提高两种自适应性动态脚本生成的脚本的多样性和多样性,同时又保持了播放强度。

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