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Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting

机译:面向基于上下文SSVEP的BCI控制器:刺激的智能激活和控制权重

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摘要

Brain–computer interfaces (BCIs) are becaming more available to the general public, and have already been used to control applications such as computer games. One disadvantage is that they are not completely reliable. In order to increase BCI performances, some low-level adjustments can be made, such as signal processing, as well as high level adjustments such as modifying the controller paradigm. In this study, we explore a novel, context-dependant, approach for a steady-state visual-evoked potential (SSVEP)-based BCI controller. This controller uses two kinds of behavior alternation: commands can be added and removed if their use is irrelevant to the context and the actions resulting from their activation can be weighted depending on the likeliness of the actual intention of the user. This controller has been integrated within a BCI computer game and its influence in performance and mental workload has been addressed through a pilot experiment. Preliminary results have shown a workload reduction and performance improvement with the context-dependent controller, while keeping the engagement levels untouched.
机译:脑机接口(BCI)正变得越来越普及给公众,并且已经被用于控制诸如计算机游戏之类的应用程序。缺点之一是它们并不完全可靠。为了提高BCI性能,可以进行一些低级调整,例如信号处理,以及高级别调整,例如修改控制器范式。在这项研究中,我们探索了一种基于上下文的新颖方法,用于基于稳态视觉诱发电位(SSVEP)的BCI控制器。该控制器使用两种行为交替方式:如果命令的使用与上下文无关,则可以添加和删除命令,并且可以根据用户实际意图的可能性对命令激活后的操作进行加权。该控制器已集成到BCI计算机游戏中,并且已通过试点实验解决了其对性能和智力负荷的影响。初步结果表明,使用上下文相关的控制器可以减少工作量并提高性能,同时保持参与级别不变。

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