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Energy Efficient Multimedia Streaming to Mobile Devices — A Survey

机译:节能多媒体流到移动设备的调查

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Energy conservation in battery powered mobile devices that perform wireless multimedia streaming has been a significant research problem since last decade. This is because these mobile devices consume a lot of power while receiving, decoding and ultimately, presenting the multimedia content. What makes things worse is the fact that battery technologies have not evolved enough to keep up with the rapid advancement of mobile devices. This survey examines solutions that have been proposed during the last few years, to improve the energy efficiency of wireless multimedia streaming in mobile hand-held devices. We categorize the research work according to different layers of the Internet protocol stack they utilize. Then, we again regroup these studies based on different traffic scheduling and multimedia content adaptation mechanisms. The traffic scheduling category contains those solutions that optimize the wireless receiving energy without changing the actual multimedia content. The second category on the other hand, specifically modifies the content, in order to reduce the energy consumed by the wireless receiver and to decode and view the content. We compare them and provide evidence of the fact that some of these tactics already exist in modern smaprtphones and provide energy savings with real measurements. In addition, we discuss some relevant literature on the complementary problem of energy-aware multimedia delivery from mobile devices and contrast with our target approaches for multimedia transmission to mobile devices.
机译:自上个十年以来,执行无线多媒体流传输的电池供电移动设备中的节能一直是一个重要的研究问题。这是因为这些移动设备在接收,解码并最终呈现多媒体内容时会消耗大量功率。更糟糕的是,电池技术的发展还不足以跟上移动设备的快速发展。这项调查研究了过去几年中提出的解决方案,以提高移动手持设备中无线多媒体流的能效。我们根据研究利用的Internet协议栈的不同层对研究工作进行分类。然后,我们再次基于不同的流量调度和多媒体内容自适应机制对这些研究进行重组。流量调度类别包含那些可以在不更改实际多媒体内容的情况下优化无线接收能量的解决方案。另一方面,第二类别专门修改内容,以减少无线接收器消耗的能量并解码和查看内容。我们对它们进行了比较,并提供了以下事实的证据:现代smaprtphone中已经存在其中的某些策略,并且可以通过实际测量节省能源。此外,我们讨论了有关从移动设备传送能量感知多媒体的补充问题的一些相关文献,并与我们向移动设备进行多媒体传输的目标方法进行了对比。

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