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Increasing Cognitive Readiness Through Computer and Videogame-Based Training

机译:通过基于计算机和视频游戏的培训来提高认知能力

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摘要

In order to examine the cognitive readiness effects of training technologies, 123 participants watched emotional or tactical military training videos and then played a training videogame in a pre-post test between-subjects experiment. Emotional training video exposure reduced participants' ability to suppress emotion and need to control one's thoughts. After playing the videogame, participants exposed to the emotional video had higher metacognitive self-consciousness scores. Nationalism was negatively associated with emotion reappraisal for participants exposed to the emotional training video. However, patriotism was linked to higher emotion suppression scores. The results illustrate how media priming connects to short-term cognitive readiness outcomes and how trainee nationalism and patriotism modulate exposure effects.
机译:为了检查训练技术的认知准备效果,共有123名参与者观看了情感或战术军事训练视频,然后在受试者之间的事前测试实验中播放了训练视频游戏。情绪培训视频的曝光会降低参与者抑制情绪和控制自己思想的能力。玩完电子游戏后,接触情感视频的参与者的元认知自我意识得分更高。对于暴露于情感培训视频的参与者,民族主义与情感重新评估之间存在负相关关系。但是,爱国主义与较高的情绪抑制分数有关。结果表明,媒体启动如何与短期认知准备结果联系起来,以及受训者的民族主义和爱国主义如何调节暴露效果。

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