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The thing was done in the library: Animating an early eighteenth-century murder mystery

机译:这件事在图书馆里完成了:动画化一个十八世纪早期的谋杀之谜

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In this article we explore Who Killed Sarah Stout? A Participatory Exhibit as a case study exploring how a multimodal approach to publishing special collections may facilitate dynamic engagement with historical evidence. Stout's murder in 1699 remains unsolved; framing the exhibit as a murder mystery, we consider several key goals: promoting critical engagement and use of primary source collections, advancing curricular and cocurricular learning, developing multimodal exhibitionary practices, creating learning opportunities through hybrid exhibitions, leveraging technology to generate new knowledge, and gaming as a mode of scholarly inquiry. The findings proved almost as interesting as the case itself.
机译:在本文中,我们探讨谁杀死了莎拉·斯托特?参与式展览作为案例研究,探讨采用多模式出版特殊收藏品的方式如何促进历史证据的动态参与。烈性黑啤酒在1699年的谋杀案尚未解决;将展览品定为谋杀之谜,我们考虑了几个主要目标:促进批判性参与和使用主要来源收藏品,推进课程和课外学习,发展多模式展览实践,通过混合展览创造学习机会,利用技术产生新知识以及游戏作为学术探究的一种方式。事实证明,这一发现几乎与案例本身一样有趣。

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