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Mysterious Murder - MCTS-driven Murder Mystery Generation

机译:神秘谋杀案-MCTS驱动的谋杀神秘案

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We present an approach to procedurally generate the narrative of a simple murder mystery. As a basis for the simulation, we use a rule evaluation system inspired by Ceptre, which employs linear logic to resolve valid actions during each step of the simulation. We extend Ceptre’s system with a concept of believable agents to make consecutive actions appear to have a causal connection so that players can comprehend the flow of events. The parts of the generated narratives are then presented to a player whose task it is to figure out who the murderer in this story could have been. Rather than aiming to replace highly authored narratives, this project generates puzzles, which may contain emerging arcs of a story as perceived by the player. While we found that even a simple rule set can create stories that are interesting to reason about, we expect that this type of system is flexible enough to create considerably more engaging stories if enough time is invested in authoring more complex rule sets.
机译:我们提出一种程序上产生简单谋杀之谜的叙述的方法。作为模拟的基础,我们使用了受Ceptre启发的规则评估系统,该系统使用线性逻辑来解析模拟的每个步骤中的有效动作。我们以可信的代理人的概念扩展了Ceptre的系统,使连续的动作看起来具有因果关系,以便玩家可以理解事件的流程。然后,将生成的叙述的部分呈现给玩家,其任务是弄清楚该故事中的凶手是谁。该项目并非旨在取代高度创作的叙述,而是产生谜题,其中可能包含玩家所感知的故事的新兴弧线。尽管我们发现即使是简单的规则集也可以创建令人感兴趣的故事,但我们期望这种类型的系统足够灵活,如果花足够的时间来编写更复杂的规则集,则可以创建更具吸引力的故事。

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