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Mysterious Murder - MCTS-driven Murder Mystery Generation

机译:神秘谋杀 - MCTS驱动的谋杀神秘生成

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We present an approach to procedurally generate the narrative of a simple murder mystery. As a basis for the simulation, we use a rule evaluation system inspired by Ceptre, which employs linear logic to resolve valid actions during each step of the simulation. We extend Ceptre’s system with a concept of believable agents to make consecutive actions appear to have a causal connection so that players can comprehend the flow of events. The parts of the generated narratives are then presented to a player whose task it is to figure out who the murderer in this story could have been. Rather than aiming to replace highly authored narratives, this project generates puzzles, which may contain emerging arcs of a story as perceived by the player. While we found that even a simple rule set can create stories that are interesting to reason about, we expect that this type of system is flexible enough to create considerably more engaging stories if enough time is invested in authoring more complex rule sets.
机译:我们提出了一种程序性地生成一个简单的谋杀神秘的叙述。作为模拟的基础,我们使用由Ceptre启发的规则评估系统,该系统采用线性逻辑来解决模拟的每个步骤中的有效操作。我们将Ceptre的系统与可信代理商的概念扩展,使连续行动似乎具有因果关系,以便玩家可以理解事件的流动。然后将所生成的叙述的部分呈现给一名球员,其任务是弄清楚这个故事中的凶手是谁。该项目而不是旨在替换高度撰写的叙述,而是产生谜题,这可能包含玩家所感知的故事的新兴弧。虽然我们发现即使是一个简单的规则集可以创建有趣的故事,但我们预期这种类型的系统足够灵活,如果在创作更复杂的规则集中投入足够的时间,则足够灵活地创建更多的接合故事。

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