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Interpolation-free subpixel motion estimation techniques in DCT domain

机译:DCT域中无插值的子像素运动估计技术

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Currently existing subpixel motion estimation algorithms require interpolation of interpixel values which undesirably increases the overall complexity and data flow and deteriorates the estimation accuracy. We develop discrete cosine transform (DCT)-based techniques to estimate subpel motion at different desired subpel levels of accuracy in the DCT domain without interpolation. We show that subpixel motion information is preserved in the DCT of a shifted signal under some condition in the form of pseudophases, and we establish subpel sinusoidal orthogonal principles to extract this information. The proposed subpixel techniques are flexible and scalable in terms of estimation accuracy with very low computational complexity O(N/sup 2/) compared to O(N/sup 4/) for the full-search block-matching approach and its subpixel versions. Above all, motion estimation in the DCT domain instead of the spatial domain simplifies the conventional hybrid DCT-based video coder, especially the heavily loaded feedback loop in the conventional design, resulting in a fully DCT-based high-throughput video codec. In addition, the computation of pseudophases is local, and thus a highly parallel architecture is feasible for the DCT-based algorithms. Finally, simulation on video sequences of different characteristics shows comparable performance of the proposed algorithms to block-matching approaches.
机译:当前现有的子像素运动估计算法需要像素间值的插值,这不合需要地增加了总体复杂度和数据流,并降低了估计精度。我们开发了基于离散余弦变换(DCT)的技术,可以在不进行插值的情况下估计DCT域中不同期望子像素精度的子像素运动。我们表明,在某些条件下,伪像素形式的子像素运动信息以伪相位的形式保留在移位信号的DCT中,并且我们建立了子像素正弦正交原理来提取该信息。与全搜索块匹配方法及其子像素版本的O(N / sup 4 /)相比,所提出的子像素技术在估计精度方面具有很高的灵活性和可扩展性,而运算复杂度仅为O(N / sup 2 /)。最重要的是,DCT域而不是空间域中的运动估计简化了传统的基于混合DCT的视频编码器,尤其是传统设计中的重载反馈环路,从而实现了完全基于DCT的高吞吐量视频编解码器。另外,伪相位的计算是局部的,因此高度并行的体系结构对于基于DCT的算法是可行的。最后,对不同特性的视频序列的仿真表明,所提出算法的性能与块匹配方法相当。

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