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Real-time dynamic 3-D object shape reconstruction and high-fidelity texture mapping for 3-D video

机译:实时动态3D对象形状重构和3D视频的高保真纹理映射

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Three-dimensional (3-D) video is a real 3-D movie recording the object's full 3-D shape, motion, and precise surface texture. This paper first proposes a parallel pipeline processing method for reconstructing a dynamic 3-D object shape from multiview video images, by which a temporal series of full 3-D voxel representations of the object behavior can be obtained in real time. To realize the real-time processing, we first introduce a plane-based volume intersection algorithm: first represent an observable 3-D space by a group of parallel plane slices, then back-project observed multiview object silhouettes onto each slice, and finally apply two-dimensional silhouette intersection on each slice. Then, we propose a method to parallelize this algorithm using a PC cluster, where we employ five-stage pipeline processing in each PC as well as slice-by-slice parallel silhouette intersection. Several results of the quantitative performance evaluation are given to demonstrate the effectiveness of the proposed methods. In the latter half of the paper, we present an algorithm of generating video texture on the reconstructed dynamic 3-D object surface. We first describe a naive view-independent rendering method and show its problems. Then, we improve the method by introducing image-based rendering techniques. Experimental results demonstrate the effectiveness of the improved method in generating high fidelity object images from arbitrary viewpoints.
机译:三维(3-D)视频是真实的3-D电影,记录对象的完整3-D形状,运动和精确的表面纹理。本文首先提出了一种并行流水线处理方法,用于从多视图视频图像中重建动态3D对象形状,从而可以实时获取对象行为的完整3D体素表示的时间序列。为了实现实时处理,我们首先引入了基于平面的体积相交算法:首先通过一组平行的平面切片表示可观察的3D空间,然后将观察到的多视图对象轮廓投影到每个切片上,最后应用每个切片上的二维轮廓交点。然后,我们提出了一种使用PC群集并行化此算法的方法,其中在每台PC以及逐片并行轮廓交点中采用五阶段流水线处理。给出了定量性能评估的一些结果,以证明所提出方法的有效性。在本文的后半部分,我们提出了一种在重建的动态3-D对象表面上生成视频纹理的算法。我们首先描述一种天真的独立于视图的渲染方法并展示其问题。然后,我们通过引入基于图像的渲染技术来改进该方法。实验结果证明了该改进方法从任意角度生成高保真目标图像的有效性。

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