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A spatial one-to-many flow layout algorithm using triangulation, approximate Steiner trees, and path smoothing

机译:使用三角剖分,近似Steiner树和路径平滑的空间一对多流布局算法

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Mapping spatial flow remains a challenge despite noticeable progress in recent years. This article presents a new, automated layout algorithm for spatial flow from one origin to multiple destinations. The algorithm triangulates the mapped space and builds a network from the triangles. It then simulates the formation of the dendritic drainage pattern of natural river systems and constructs an approximate Steiner tree by sequentially computing the shortest paths from the origin to the destinations using dynamically decreasing edge costs. A series of automatic cartographic operations, including edge simplification, straightening, smoothing, and rendering, then follow to improve the esthetics of the tree and to produce flow layouts that feature natural clusters and smooth edges. An experimental evaluation using four examples illustrates the effectiveness and adaptability of the algorithm with various spatial and parameter configurations. A quantitative comparison with existing methods on esthetics shows that the new algorithm generally renders destinations farther away from tree edges, which helps improve map readability but at the cost of longer total tree length. Evaluated with a smoothness index that rewards gradual tree splitting and smooth, natural, and straight edges, the proposed algorithm can achieve higher average edge smoothness and avoid the least smooth edges under various parameter settings.
机译:尽管近年来取得了显着进展,但绘制空间流图仍然是一个挑战。本文提出了一种新的自动布局算法,用于从一个起点到多个目的地的空间流动。该算法对映射的空间进行三角剖分,并根据三角形建立网络。然后,它模拟自然河流系统的树突状排水模式的形成,并通过使用动态降低的边际成本顺序计算从起点到目的地的最短路径,来构建近似的Steiner树。随后进行了一系列的自动制图操作,包括边缘简化,拉直,平滑和渲染,以改善树的美学效果并生成具有自然簇和平滑边缘特征的流布局。使用四个示例进行的实验评估说明了该算法在各种空间和参数配置下的有效性和适应性。与现有美学方法的定量比较表明,新算法通常使目的地离树的边缘更远,这有助于提高地图的可读性,但以更长的树总长度为代价。通过对平滑树指数和逐步平滑的边缘进行了评估,该算法可以实现较高的平均边缘平滑度,并避免在各种参数设置下出现最少的平滑边缘。

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