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Boom Times in a Troubled Neighborhood

机译:在一个陷入困境的社区中的繁荣时期

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The pandemic has sent Hollywood into a tailspin, plunged travel into its deepest funk in memory, and left restaurant owners on the brink of starvation. And video game makers? They're thriving. People stuck at home for months picked up controllers and consoles to ease the lockdown blues by stealing cars, hunting zombies, and planting trees in villages full of talking animals. The industry's second-quarter U.S. sales jumped 30% from the previous year, to $11.6 billion, according to researcher NPD Group Inc. Shares of Activision Blizzard Inc. are up 46% this year, Nintendo Co.'s profits quintupled from April through June, and Roblox-a game platform where kids hang out and teachers sneak lessons into the mix (page 21)-climbed from 115 million users in February to 150 million in July. Electronic Arts Inc., maker of games such as Madden NFL and FIFA soccer, says it added "tens of millions" of new players during the outbreak. "This is an unprecedented time, and it was an unprecedented first quarter for our business," Andrew Wilson, EA's chief executive officer, told investors on July 30.
机译:大流行已经将好莱坞送入尾巴,陷入了记忆中最深刻的恐惧,并留在饥饿的边缘中的左餐馆所有者。和视频游戏制作者?他们蓬勃发展。人们在家里陷入了几个月的拾取控制器和游戏机,通过偷车,狩猎僵尸和种植树木充满谈话动物的村庄来缓解锁定蓝调。据研究员NPD Group Inc.股份于今年4月份,今年股份,该行业第二季度美国第二季度美国销售额从上年增加到116亿美元。和Roblox-a游戏平台,孩子们闲逛,教师偷偷训练进入混合物(第21页)2月份的11500万用户,七月1.15亿。 Madden NFL和FIFA足球等游戏制造商的电子艺术公司表示,它在爆发期间增加了“数百万”的新球员。 “这是一个前所未有的时间,这是我们业务的前所未有的第一季度,”Andrew Wilson,EA的首席执行官于7月30日告诉投资者。

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