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3D-TV Production From Conventional Cameras for Sports Broadcast

机译:用于体育广播的传统摄像机的3D电视制作

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摘要

3DTV production of live sports events presents a challenging problem involving conflicting requirements of maintaining broadcast stereo picture quality with practical problems in developing robust systems for cost effective deployment. In this paper we propose an alternative approach to stereo production in sports events using the conventional monocular broadcast cameras for 3D reconstruction of the event and subsequent stereo rendering. This approach has the potential advantage over stereo camera rigs of recovering full scene depth, allowing inter-ocular distance and convergence to be adapted according to the requirements of the target display and enabling stereo coverage from both existing and `virtual' camera positions without additional cameras. A prototype system is presented with results of sports TV production trials for rendering of stereo and free-viewpoint video sequences of soccer and rugby.
机译:现场体育赛事的3DTV制作提出了一个具有挑战性的问题,其中涉及保持广播立体声图像质量的要求与开发用于成本有效部署的强大系统的实际问题之间存在矛盾。在本文中,我们提出了使用传统的单眼广播摄像机对体育赛事进行立体声制作的另一种方法,用于赛事的3D重建和随后的立体声渲染。与立体摄影机相比,这种方法具有潜在的优势,可以恢复整个景深,允许根据目标显示器的要求调整眼间距离和会聚度,并且无需额外的摄影机即可从现有和“虚拟”摄影机位置进行立体覆盖。展示了一个原型系统,该系统带有体育电视生产试验的结果,用于渲染足球和橄榄球的立体声和自由视点视频序列。

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