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Constraint-Based Soft Tissue Simulation for Virtual Surgical Training

机译:基于约束的虚拟组织仿真在虚拟外科手术中的应用

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摘要

Most of surgical simulators employ a linear elastic model to simulate soft tissue material properties due to its computational efficiency and the simplicity. However, soft tissues often have elaborate nonlinear material characteristics. Most prominently, soft tissues are soft and compliant to small strains, but after initial deformations they are very resistant to further deformations even under large forces. Such material characteristic is referred as the nonlinear material incompliant which is computationally expensive and numerically difficult to simulate. This paper presents a constraint-based finite-element algorithm to simulate the nonlinear incompliant tissue materials efficiently for interactive simulation applications such as virtual surgery. Firstly, the proposed algorithm models the material stiffness behavior of soft tissues with a set of 3-D strain limit constraints on deformation strain tensors. By enforcing a large number of constraints to achieve the material stiffness, the algorithm reduces the task of solving stiff equations of motion with a general numerical solver to iteratively resolving a set of constraints with a nonlinear Gauss–Seidel iterative process. Secondly, as a Gauss–Seidel method processes constraints individually, in order to speed up the global convergence of the large constrained system, a multiresolution hierarchy structure is also used to accelerate the computation significantly, making interactive simulations possible at a high level of details. Finally, this paper also presents a simple-to-build data acquisition system to validate simulation results with tissue measurements. An interactive virtual reality-based simulation system is also demonstrated.
机译:由于其计算效率和简单性,大多数外科手术模拟器都采用线性弹性模型来模拟软组织材料的特性。但是,软组织通常具有复杂的非线性材料特性。最显着的是,软组织柔软并且顺应了较小的应变,但是在初始变形后,即使在很大的力下,它们也非常抵抗进一步的变形。这种材料特性被称为非线性材料不相容,这在计算上是昂贵的并且在数值上难以模拟。本文提出了一种基于约束的有限元算法,可以有效地仿真非线性不相容组织材料,以用于交互式仿真应用(例如虚拟手术)。首先,该算法对软组织的材料刚度行为进行建模,并在变形应变张量上设置了一组3-D应变极限约束。通过强制执行大量约束来实现材料刚度,该算法减少了使用通用数值求解器求解运动刚性方程的任务,从而通过非线性高斯-赛德尔迭代过程迭代求解了一组约束。其次,由于高斯-赛德尔方法分别处理约束,为了加速大型约束系统的全局收敛,还使用了多分辨率层次结构来显着加快计算速度,从而使交互式模拟成为可能。最后,本文还提出了一种易于构建的数据采集系统,用于验证组织测量结果的仿真结果。还演示了基于交互式虚拟现实的仿真系统。

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